It 1 Tank

It 1 Tank – If direct combat is unavoidable, try to separate opponents and fight them one on one, at least at first. If nothing can be done, charge at the nearest opponent, destroy them, crash into their burning carcass and use it as a mobile bunker by moving it or by moving around it.

Aiming with fires in the camera’s face is difficult, but it is still better than being destroyed. Abuse the IT-1’s ability to fire on move to pounce onto opponents out of cover and destroy or spook other enemies, then hide again.

It 1 Tank

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Try to also hide the missile behind the newfound “cover” as some opponents might just try to disarm you out of desperation. Add a Payment Change Method Additionally, each missile was stored in a rather heavy container that significantly increased the weight per missile.

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In any case, this early draft involved some raw estimates as the KB-1 design bureau did not share the actual data required to complete the project until months later. In the case of turret penetration, one of the crew members usually dies outright, with a high chance of the ammo rack being hit if the IT-1 didn’t fire even a single shot before.

If the turret wasn’t really penetrated, a turret ring has a tendency to jam, but fortunately its field repair time is about 3 seconds. Worst case scenario, the turret is penetrated by APFSDS or ATGM, in such case the splash damage is usually too high and the IT-1 is destroyed or damaged beyond the ability to save itself.

The biggest change was the new loading mechanism that was mostly hidden inside the vehicle and was working with a rate of fire of 2 to 3 rounds per minute. Unlike before, the loading arm/launcher was, for most of the time, hidden inside the vehicle and covered by an armored plate.

It only appeared outside when the vehicle was preparing itself to fire. Since in AB and RB the gun sight is placed on the actual missile itself, not on optics, the tank is basically invincible once it gets to ideal cover or behind an enemy dead carcass (assuming the user does not make a lot of mistakes afterwards).

Do remember, though, that it is offset to the right and you might have to turn the hull in a way that gets the tank exposed at some spots, at least briefly. Tank should avoid standing under artillery fire, as it is way too common for it to cause overpressure damage and just obliterate the IT-1.

As for airstrikes, it is possible to survive a bombing run, but hits should be taken with a front and as far away as possible. Rockets aimed at the roof might destroy the IT-1, but they are reasonably difficult to land directly on top of the weak parts, unless fired from the very top.

The Second World War is often considered to be the golden age of tanks, but if the 1940s belonged to a gun, it can be said that the 1950s and 1960s were marked by a certain fascination with guided missiles.

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When it came to aircraft, this fascination eventually led to some fighter jets that ditched a cannon altogether. On the ground, things stayed more conservative. In 1964, two more or less finalized Object 150 vehicles were tested and fared rather well, leading to an order of 10 vehicles and 300 missiles to be delivered in 1965 in order to subject them to more trials.

Several more flaws were uncovered and fixed and, finally, on September 3, 1968, the vehicle was accepted into service under the designation of IT-1. The result of this development was the semi-automatically guided 3M7 Drakon missile (the whole system was called 2K4 Drakon).

The maximum range of this missile was 3300 meters, although at night, this was greatly reduced by the requirement for the operator to actually see and mark the target. Even with his IR sights, the maximum range at night was some 400 to 600 meters.

A major issue turned out to be its minimum range (300 meters) – at night, this created a rather small window of engagement. Although the missile tanks concept failed, many more attempts were made to incorporate a missile system as a secondary armament onto Soviet tanks, succeeding with the usage of missiles in the 125 mm smoothbore guns on Soviet tanks past the T-64.

Kharkov decided to essentially dump the program in favor of a new gun-armed tank (that eventually resulted in the T-64) with its own missile-armed tank (Object 431) never going anywhere. Who was left was L. N. Kartsev in Nizhny Tagil, who saw an opportunity to use the missile tank program to get enough resources to develop a number of other tank components such as suspensions (this experience would later be used to build the T-72, but

is another story altogether). The hull front is an angled armor similar to T-62, it will protect from “normal” rounds at medium range, but regular APDS will only be likely to be deflected at about 1.2 km, sniper APDS might still penetrate.

HEAT will penetrate it regardless of impact point. As for the platform itself – the first version of the vehicle (referred to as Object 150) from December, 1957 was to use a modified version of the Object 140 prototype tank from Nizhny Tagil as a platform.

The Object 140 was designed as a competition for Kharkov’s Object 430, but it did not pass into production. It’s, however, worth noting that the design documents mentioned other platforms as well (such as Object 167 and Object 167T).

Payment Method Add a Payment Method The IT-1 is completely outclassed in close-range engagements when it is in the open, as any cannon-armed vehicle will win a snapshot competition. However, if the IT-1 can remain behind cover, such as behind ground rubble or on top of a hill, it can often outclass conventional tanks attempting to push it as it will often be able to fire first owing to its raised launcher.

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The IT-1 ([Истребитель танков–1, Истребитель’ танков–1] Error: {{Lang-xx}}: text has italic markup (help), ‘tank destroyer-1’) was a Soviet cold war missile tank based around the hull of the T-62. The tank fired specially designed 3M7 Drakon missiles from a pop-up launcher.

It saw a very limited service between 1968 and 1970. The large deadzone around the tank created by the missiles’ minimum range combined with the limited amount of ammunition carried made it unpopular with the military.

Also, the 520 kg of guidance equipment needed for the missile was impractical. Eventually, the tanks were converted into recovery vehicles. A turbine-powered version was also developed named the IT-1T. The genesis of the concept of “missile tanks” came from the Premier of the Soviet Union at the time, Nikita Khrushchev.

Khrushchev believed that missiles were the key to armor dominance, spelling the end of naval battleships and tanks. This belief led to his order that the heavy tank programs like the T-10 be canceled in the 1950s.

Khrushchev ordered that a missile-capable tank be fielded in replacement, with development starting in 1956 despite the immature technology. Although the military finds little favor with the concept, they begrudgingly carry it out by orders of the Kremlin and many facilities in the Soviet Union started on the concept.[1]

Naturally, this did not escape the attention of the Soviets who had trouble of their own. While the T-54 was quite sufficient to defeat any German World War Two tank, the post-war American M48s proved to be resistant to its armor-piercing ammunition and even sub-caliber ammunition could not defeat them at over 1000 meters.

That left the Soviets with the 100mm HEAT ammunition that could do the job fairly well, but it had problems of its own, specifically its lower accuracy at longer distances. In this perspective, the development of ATGMs was seen as an ideal solution to defeat western tanks and a program was launched to develop the first anti-tank guided missiles.

Once again, the whole vehicle worked rather well but it had one major problem. Like many solid vehicles before and after it, it became a victim of delays – it simply came too late as, by 1968, the concept of a dedicated tank destroyer was already obsolete.

The development of the missile fell to the OKB-16 design bureau under A. E. Nudelman (responsible for the Falanga system) and the guidance system development fell to KB-1 under A. A. Kolosov. The cooperation didn’t really work out – KB-1 was an experienced team (having worked on many guided weapons, mostly aircraft missiles) but, having other priorities, it did not have the time to focus on the ATGM program.

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OKB-16 was another experienced bureau (you might recognize the name Nudelman from a successful series of aircraft cannons) responsible for the Falanga ATGM but they wanted to re-use Falanga solutions as much as possible and, on top of that, both bureaus did

‘t really work well with each other. Eventually, in 1958, a third design bureau (CKB-14) entered the project, which was subsequently passed to it from OKB-16. This happened in 1959 and by that time, OKB-16 designed the general look of the missile, which is why it is often listed as its designer.

From 1959 onwards, the bulk of the Drakon ATGM development was carried out by CKB-14. In other words, the Soviets wanted a tank – but with missiles as its main armament. The demand for internal launchers departed significantly from the way the French were doing it (external launchers) and presented a number of challenges.

Needless to say, some attention must be paid to your team status as well, as sometimes an enemy might get very bold if all allies surrounding you have died, and since you only have one launcher, fear is all you have to protect the IT-

1 from a large tank squad. Hull sides are weaker and flat, but the general rules are similar if the user does not get hit directly. Upper sides also can sustain attacks from autocannons below 35 mm caliber, and even those would need to use APDS.

Bottom of the sides are the same weak spot with 30 mm RHA as other Soviet tanks, so knowledgeable light tanks or SPAA can destroy an IT-1 if they try really hard. The missile itself is put high enough to poke out of medium hulldown spots without revealing anything else, in such positions an IT-1 is essentially immortal, at least until it meets its match in a form of vertical or proximity ATGM tank, extremely competent tandem

ATGM user, HE SPG or until enemy team calls its entire artillery supply on it. Firing at the missile with ammunition that does not deal heavy overpressure damage will merely break the launching mechanism and will not detonate it (do note that launching missiles does not restore “missile” durability, much like with cannon barrels).

The development of the first missile systems took place between 1955 and 1959 and there were plenty of ideas to put ATGMs on pretty much everything, from light amphibious tanks to heavy tanks. Multiple different ATGMs were designed as well.

However, by 1960, only two types of “infantry” ATGMs were accepted in service (the Shmel and the Falanga – NATO designations AT-1 and AT-2) with the first “tank” ATGM (a program called Drakon) expected in the

Development] It-1, The Soviet Missile Tank - News - War Thunder

mid-1960s. The missile was launched slightly upwards, and at an angle to offset any wind drift during the first second of unguided flight. A tracer on the rear of the missile allowed the guidance system to track the missile and transmit radio commands to the missile.

The commands were decoded by the missile and translated into deflection of the missiles fins. If the missile rail or missile was damaged (it will appear as blown off the turret despite being “loaded”), you need to repair it.

It might also start jamming and field repair usually does not solve this: Even “repaired” launcher might start “clicking” instead of firing and then manual repair must be started (which takes a very long time). When it can actually be fired is hard to tell, but it’s usually at 1/2 of manual repair duration.

The missile must be intact for this to happen either way (to be present on top of the turret), as it might get shot off the turret again during repairs. The reasons for the delays were (apart from the usual lack of funding) the relative inexperience of the Soviets with this type of systems, both on the development and production side.

One thing that made it worse for the Soviets was the interference of the leader of the Soviet Union, Nikita Khrushchev, who loved ATGMs and had unrealistic expectations, something that would come to haunt the project later (more on that below).

Tests were conducted in April 1964 using two prototype IT-1 tanks. In 1964, there were 94 test firings. Until the end of 1964 they produced 94 controlled launches of “Drakon”. In 1968 the vehicle was put into limited production, which continued until 1970.

The fuel tank on the front is a sort of a shield, but since it is the only fuel tank, if it gets annihilated by APFSDS or a sufficiently strong HEAT-based bomb, the tank simply explodes, so hull shots should only be taken if necessary

. There are also ammo racks everywhere in the IT-1 hull, so the faster it spends its ammunition, the less vulnerable it will be. The IT-1 is a rank VI Soviet tank destroyer with a battle rating of 8.7 (AB) and 8.3 (RB/SB).

It was introduced in Update 1.59 “Flaming Arrows” and was one of the first ATGM-equipped vehicles to be in the game. The IT-1 is a niche modification of the T-62 chassis with a new, low profile turret designed to carry a 3M7 Drakon ATGM launcher, which is the vehicle’s only weapon system and mounted above its turret.

Firing over hills and cover is somewhat difficult, as the missile is big and often accidentally scratches tanks own cover and explodes. Try to be extra careful about it. For the same reason it is rather easy to shoot down with MG, as it only needs 3 hits from any MG to detonate.

The first two Object 150 mock-ups (based on T-55 chassis) were ready by April, 1959 and were transferred to Kubinka in September, but the missile system was still not ready for testing and the planned 1959 tests were officially moved to 1963

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